Children need 60 minutesAccording to the CDC and WHO of exercise a day.

But there's a full curriculum to cover.

So we merged movement and academics into one.

A classroom of children moving and jumping while playing SuperMe on the board
How it works
1

Mid-run, a question appears: jump for one answer, squat for the other.

2

Right answers earn coins.

3

Follow-up questions come back tailored to each child.

SuperMe gameplay: a character runs a forest world and answers a question gate — jump or duck to choose
Two ways to play

You choose how the questions get in.

Create your own quizzes or start with ours — either way, they play out right inside the run.

1

Make your own quizzes

Type in your own questions on any subject and they drop straight into the next run.

2

Use our ready-made worlds

Start with pre-populated worlds like math and social-emotional learning — ready to play out of the box.

Worlds to explore

Different worlds, one running adventure.

Each world folds a different kind of learning into the run — and teachers choose which ones a class plays.

Social emotional world

Practice how to treat each other

Catch the kind acts. Duck the unkind ones.

Reflection moments and kindness rounds are part of the gameplay, not a separate worksheet.

Math world

Answer as they run

7 × 6 = ? — jump for 42, duck for 36.

Number gates adapt to each child, so everyone is working at the right level.

Teacher's Pick

Your lesson, in the game

This week's spelling words, dropped into the run.

Type in your own questions and they show up in the very next play.

For teachers · the admin panel

One panel to run it all.

The admin panel is where teachers set up the game and see what's happening — no guesswork, no extra prep.

See the whole class live. Who's playing, each child's mastery and active minutes, and how they're trending week to week.

Write your own questions. Any subject. They appear in the next run.

Assign and adjust per child. Give any student a specific world, and set daily play-time limits — class-wide or one at a time.

Class 3E · Admin panel
12 PLAYING NOW
Class mastery
71%
Active min · today
47
This week
▲ 8%
M
Maya
92%
▲ soaring
L
Leo
74%
on track
N
Noah
41%
needs help
A
Ava
68%
on track
Write questions Assign a world Set time limits

Let's move.

Fit it to your day — a quick energy break or a full lesson. Either way, they move and they learn.